Augmented Reality

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Experience HoloLens

It was my job to propose lesson concepts and develop the interaction design for HoloLens Day 01 at //BUILD 2015. I worked with art, PM, marketing and engineering for a coherent vision

EXPLORATIONS WITH PM

My PM and I worked together on two learning lesson concepts one small and large.

For buy in: Storyboarding out the flow of the application and breaking it into “core lessons” surface recognition, voice, gesture, 3D audio, etc.
For buy in: Storyboarding out the flow of the application and breaking it into “core lessons” surface recognition, voice, gesture, 3D audio, etc.

Original animation

Storytelling: Having a WOW moment at the end where the user broke through the ground and was “looking into another world” was to to leave an impression on them.

CONCEPTS: STORY OR ABSTRACT

Six 3D environment studies under “True scale” and “Story”: four arrangements of balls, ramps and holes, plus icy and desert floating islands. LooksLikeFun

Hey! Look at this!

Many users (developers and press) had a great time and learned best practices of interaction design in the process.